Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an
Statements-If,
If else, If else If.
In programming Conditional statements are used to
specify conditions.
This Conditions can be anything.Typically a condition is known when there are more than one ways to be selected on different different scenarios.
For example- If you are trusty you will drink water
and if you are not you want.
IF
Statement- If statement specifies a signal condition and if the
condition is true than the following statements specified under if will be
executed and if the condition is false they will not run.
Syntax: If (condition)
{
//Statements…//
}
If
else statement-If else statement is an extended version
of if statement having extra clause else
which is used to declare statements to be executed when the IF condition is false.
Syntax: If (condition)
{
//Statements…//
}
else
{
//Statements…//
}
IF
else If Statements-Using this statements you can create
several conditions. If either of them is true then statement followed by that
condition will be executed, ignoring all other conditions, if none of, the if
or if else condition is not met than else part will be executed.
Syntax: If (condition)
{
//Statements…//
}
else if
{
//Statements…//
}
else
{
//Statements…//
}
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