Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded texture...
In unity scripting is needed to give life to your
object. Suppose you have a cat type object and you want to move it from one
place to another or a car you want to move or want to open door of car all this
type of things can be done with the help of scripts.
All you have to do is write a code and attach that
script to your object. Unity supports three programming language which are: c#,
JavaScript and Boo.
I am going to stick with C# as I am familiar to that
language only and all my future post related to unity will be coded using C#.
To create a script right click on project window click
on create->C# script and after
that give a name to your script after your script is created drag the script
component to either on game object in hierarchy or to the game object
inspector.,
Or select the object you want to add a script on and
in inspector click on add component new
script-> give name to your script and choose C# as language. Click on
create and add.
After creating your script open it. Your Script first
look will look like this:
nyc
ReplyDeleteThank You and Stay Tuned For Future Posts
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