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Showing posts from April, 2018

Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Statements-If, If else, If else If.

Statements-If, If else, If else If. In programming Conditional statements are used to specify conditions. This Conditions can be anything.Typically a condition is known when there are more than one ways to be selected on different different scenarios. For example- If you are trusty you will drink water and if you are not you want. IF Statement - If statement specifies a signal condition and if the condition is true than the following statements specified under if will be executed and if the condition is false they will not run. Syntax: If (condition)     {         //Statements…//      }   If else statement- If else statement is an extended version of if statement having extra clause else which is used to declare statements to be executed when the IF condition is false. Syntax: If (condition)     {         //Statements…//      }   else     {         //Statements…/

Basics of programming-Variables and functions.

Basics of programming-Variables and functions. Variables are basically a container containing any value. For e.g., a glass is a variable and water is its value. Further a variable has a type. A type can be specified as narrowing the values a variable can hold. For e.g., -                List of variables in C# Type Description Size (bytes) Example int Whole numbers 4 1,0,-1 long Whole numbers (bigger range) 8 Same as int but is greater in range float Floating-point numbers 4 .2 char Single character 2 Single alphabet bool Boolean 1 True or false DateTime Moments in time 8 0:00:00 on 01/01/2001 string Sequence of characters 2 per character Name, Hello In unity this data types can further be expended. In unity a variable can

Need Of Scripting in unity. Types of language supported by unity.

In unity scripting is needed to give life to your object. Suppose you have a cat type object and you want to move it from one place to another or a car you want to move or want to open door of car all this type of things can be done with the help of scripts. All you have to do is write a code and attach that script to your object. Unity supports three programming language which are: c#, JavaScript and Boo. I am going to stick with C# as I am familiar to that language only and all my future post related to unity will be coded using C#. To create a script right click on project window click on create->C# script and after that give a name to your script after your script is created drag the script component to either on game object in hierarchy or to the game object inspector.,  Or select the object you want to add a script on and in inspector click on add component new script-> give name to your scr