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Showing posts from December, 2018

Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Creating Gamobject, Adding Components and Removing Components using script.

Today we are going to learn about how we can create a gameobject add components to it or remove components from it using script. Open Unity >>Create new project>>create new scene. 1.Creating Gameobject using script Step1.In your scene hierarchy add empty gameobject and name it ScriptManager. Step2. Create a script name it as per your wants, and attach the script to ScriptManager gameobject. Step3. Write the following code:- This will create a gameobject in the hierarchy with the name specified In ” ”. In our case it’s a cube. As you can see the above script creates a gameobject and add transform component when the object is created as all gameobject have transform component attached to it from the start (e.g. Empty gameobject). In next few lines we added a box collider to our object cube, a mesh renderer and a mesh filter. Save the script and run the project. You will see a gameobject is cr