Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded texture...
Today we are going to learn about how we can create a
gameobject add components to it or remove components from it using script.
Open Unity >>Create new project>>create
new scene.
1.Creating Gameobject using script
Step1.In your scene hierarchy add empty gameobject and
name it ScriptManager.
Step2. Create a script name it as per your wants, and
attach the script to ScriptManager gameobject.
Step3. Write the following code:-
This will create a gameobject in the hierarchy with
the name specified In ” ”.
In our case it’s a cube.
As you can see the above script creates a gameobject
and add transform component when the object is created as all gameobject have
transform component attached to it from the start (e.g. Empty gameobject).
In next few lines we added a box collider to our
object cube, a mesh renderer and a mesh filter.
Save the script and run the project. You will see a
gameobject is created with a green line in cubic structure. This green lines indicated
box collider.
But still our cube is transparent how to make it
solid. To do that we have to add a material to it as well as mesh filter as a
cube.
By now I haven’t found any direct way to create a
default material and mesh filter mesh in unity.
If you guys know any direct way or find please let me
know in comment section.
The way I use do it is create a DefaultCcube and give
it a reference to in your script and call the DefaultCcube properties and add
it to MyCube.
In script create a global variable of type Gameobject
and drag and drop the cube in inspector.
Add the below to lines in your code and TADA you have created
your first gameobject using script.
Right now you must be thinking what a stupid way it is
to create a gameobject using script when you can just right click and create a
gameobject just like that.
But believe me once you are able to make this type of
simple gameobject try to make more complex one in your game create them in
runtime like a trigger event and destroy them when you are done.
2. Now let’s learn removing components and destroying gameobject.
To destroy a gameobject completely use Destroy(gameobjectbName);
To remove a component use Detroy(GameObjectName.GetComponent<ComponentName>());
To make your gameobject destroy after a duration of
times write this-
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