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Showing posts from September, 2019

Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Unity Editor Window

Editor Window (Part 1) In unity, Editor windows are windows which are created by developers to be used by developers in Editor, it’s more like a plugin for Unity editor made by You. By learning Editor Window scripting, one is able to create any type of windows to ease their work while working in editor. Official Definition: “ Create your own custom editor window that can float free or be docked as a tab, just like the native windows in the Unity interface. ” I am going to start a series which will cover almost all the topics related to EDITOR WINDOW. In this series I am going to make a “LevelDesigner” plugin dittoing the zoo tycoon GUI and functionalities. Fortunately, we will learn about: Creating Editor window, creating all types of GUI, Modifying GUI Skin, Instantiating prefabs loaded from resources, and lots more…. So, tag along with me till the end of this series and let’s see How far we can Go. I have also just started learning Unity Editor Scripting so