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Showing posts from July, 2018

Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Different ways to move object and finding distance between two objects.

In unity one can move a gameobject with few different ways some of them are: 1st way transform.Translate(0, 0, 2); By writing this piece of line your object will start moving forward in z Direction. 2 nd way is using vector 3 transform.position += new Vector3(0, 0, 2);       By writing this piece of line the gameobject moves same as in above, this line adds 2 on z in every frame of transform.postion. Note (Transform with capital ‘T’ is used for type declaration like: Transform Player-this will make a player variable of type transform, whereas transform starting with small ‘t’ is used to call the gameobject on which the script is attached or to use the transform property of any gameobject.) For e.g. Gameobject Player; Player.transform.position; 3rd way transform.Translate(Vector3.forward); By writing this line gameobject on whom script is attach to will start moving forward. To move a gameobject backward simply write- transform.translate(-Vector3

Transform Component

Transform In unity every gameobject has a default component transform attach to it which you cannot remove. To verify the above statement create an empty gameobject and you will notice that a transform component is pre attached to it. This is because a transform component is used for the position, rotation and scaling of any object. Positioning is mainly used to move an object or to calculate distance between two objects, Rotation is used to rotate an object and scaling is used to resize an object. You can play with this values in the inspector as well as using a script. To understand how the transform works we first have to understand the 3-axis of 3d world Which are x, y, z. Position X-is used for left and right movement Y-is used for up and down movement Z-is used for back and forward movement. Whereas in rotation this axis differ from position. Rotation X-is used to rotate up and down like when