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Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Basics of programming-Variables and functions.


Basics of programming-Variables and functions.

Variables are basically a container containing any value. For e.g., a glass is a variable and water is its value. Further a variable has a type.
A type can be specified as narrowing the values a variable can hold.
For e.g., -              


List of variables in C#


Type
Description
Size (bytes)
Example
int
Whole numbers
4
1,0,-1

long
Whole numbers (bigger range)
8
Same as int but is greater in range
float
Floating-point numbers
4
.2
char
Single character
2
Single alphabet
bool
Boolean
1
True or false
DateTime
Moments in time
8
0:00:00 on 01/01/2001
string
Sequence of characters
2 per character
Name, Hello

In unity this data types can further be expended. In unity a variable can contain some of the datatype like Gameobject, Vector3 and Transform.

Functions

In common language functions can be said to any container which consist certain group of statements which defines the procedure of any event happening, Declared by the programmer. A function is mainly used to write a certain event happening once and use it time to time as needed in your code.

This practice enable us to use a function by its name and call it anywhere in our code when needed.

To use a function all you have to do is:

Define a Function- For defining a function just write following code.
Syntax: Void SomeFunction()
{
Set of statements
}

And to call a function simply write the name of function followed by brackets.
       
     Syntax: SomeFunction();




(Note: A function calling is always ends with a semicolon (;) symbol whereas defining of function consist of its type name parameters and its body.)
Make sure to declare your function name with a capital letter doing so is a good practice.
Parameters of function will be explained in detail in upcoming blogs.



Quick Tip: Always make sure your file name and class name are same otherwise unity will raise an error.




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