Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an
2D Sprites/Images When working or creating a game in 2d world we have to position are sprites according to camera. Which means if there is a Character and Background in your scene and you may notice that your character is not visible it may be due to wrong positioning. In 2d we set our images according to camera view. Step1. Create a 2d sprite, add image to it and give it a color red and name character. Step2. Duplicate the sprite you created and change its color to green and scale it a bit and name it background. In above scenario we have our camera on 0 in z axis, our character on .1 in z axis than our background is at .2 in z axis. UI sprites/Images Step1. Create a UI image, add image to it and give it a color red and name it character. Step2. Duplicate the Image you created and change its color to green and scale it a bit and name it background. When we are creating our 2d games in UI rather than in 2d we don’t need to position our images related