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Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Unity Editor Window (Part 2)


Editor Window (Part 2)

Hi Dev’s, in this blog we are going to cover “How to make Sub-toolbar within are Toolbar Options”, For those who are new to this site I highly recommend to check the previous blog first as this one is a continues to it.
So, let’s get started
So far, we have created our Main Editor window showing A toolbar with 4 Options: Animals, Buildings, Items, Staff.
Next up we want to create sub toolbar with options names as per the folders name in our resource/Selected option name from toolbar.
Step1.
So, for that what we will do is create respected folders:
1. Go to Resources folder and create 4 folders named as: Animals, Buildings, Items, Staff.
2. Create sub folders in each folder:
·         Animals
1.      Animal
2.      Playables
3.      Shelter

·         Buildings
1.      Drinks
2.      Restaurants
·         Items
1.      Decorative
2.      Fences
3.      Tiles
·         Staff 

Folder Hierarchy will look something like this:


Step2. Scripting
Open script “AssetManager”.
Now what we have to do is read all the sub-folders from selected Folder as per our toolbar and show case a sub-toolbar.
        1. We will add a switch case and call a function named LoadPanel() with parameter of path to                   respected folder.


      2. Read all the folder names and store in an array, and provide them as options for our sub-toolbar.
    Create 2 variables names as _sub_toolbar_sel for indexer and Sub_folders_toolbar for our options.



      3. Save and switch back to unity. Open up your window and you will see we have our sub-Toolbar in      each toolbar respectively to our folders.
    But if you have noticed whenever you select and option in sub-toolbar say Animals/Shelter option      and switches to another toolbar than it’s 2nd Sub-toolbar is selected automatically, which may              result to error if we don’t have 2nd option in any of toolbar.

      4. For this we have to make sure sub-toolbar selection resets whenever we switch between toolbars.




Create a variable named “previous_toolbar_sel”, to know that we have switched between toolbars and then reset the sub_toolbar_sel =0.



That’s all for Today
In next Blog of our series Editor Window we will learn to load texture files from resources folder and create buttons from them.
Till Than Happy Coding!!!

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