Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an
Editor Window ( Part 2 ) Hi Dev’s, in this blog we are going to cover “How to make Sub-toolbar within are Toolbar Options”, For those who are new to this site I highly recommend to check the previous blog first as this one is a continues to it. So, let’s get started So far, we have created our Main Editor window showing A toolbar with 4 Options: Animals, Buildings, Items, Staff. Next up we want to create sub toolbar with options names as per the folders name in our resource/Selected option name from toolbar. Step1. So, for that what we will do is create respected folders: 1. Go to Resources folder and create 4 folders named as: Animals, Buildings, Items, Staff. 2. Create sub folders in each folder: · Animals 1. Animal 2. Playables 3. Shelter · Buildings 1. Drinks 2. Restaurants · Items 1. Decorative 2. Fences 3. Tiles · Staff Folder Hierarchy will