Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded texture...
Welcome Unity Developers, Back with another Blog. Today we are Going to learn about: "Physics.Raycast"
Physics.Raycast is normally used to draw a Ray of n
Distance, and if the Ray hits anything It let us Know what it Hits (Make sure
the other object has collider attach to it otherwise raycast will pass through
object without detecting it). Physics.Raycast is used in Games whenever we want
to hit something from distance or want to check whether our gameobject will hit
something in future if it goes straight.
Note that Raycast is always cast In a straight line
from the center of the gameobject that is casting the ray.
So we can make something like:
- AI of a character which checks while moving whether there is any object which he may collide with say in range of 10 units of unity, if it keeps on moving in that direction
- A gun Which shoots when a input is given and if it hits something say player, Player health decreases.
- Can Create a logic if we fire on players and the player is on same team than he was not Hit by Bullets.
As concluded one can make many logic's with the help
of Raycast. So let's see How To Use One.
Step 1: Scene Setup
1. Make a plane and add a cube, name it Player and add a Script to it with any name you like to have.
I named mine:"PlayerRaycaster"
Drag the camera and make it child of your player to have
a fancy Player view.
2. Add Different Types of objects in your scene at
some distance to your Player.
Your Scene will look something like this bad if you
also don't have Models to put.
(HaHaHaHa Inner Voice: Have to have a modeler friend to put some cool models in Blogs).
Step 2: Scripting
1. Will write some few lines of code to move around
our player in scene.
In this all we are doing is Making two variables HorizontalInput, VerticalInput to assign are inputs from the Keyboard To our
player,
Next we create two more variables to determine each
axis speed, Than we move are player using Line no.22 by translating it and
adding the keyboard input multiplying by speed and time.
Same with Rotation.
2. Now let's add Physics.Raycast to over player.
Add these line to our existing script.
Well this lines are copied from unity scripting Reference
:-)
What this peace of code will do is Cast a ray from
over gameobject and if the ray hits any object the ray will colored as yellow
and debug in console "Did Hit"
else the ray will be colored as white and debug in
console "Did not Hit"
Physics.Raycast can takes up-to five parameters which
are:
1. Origin is the gameobject you want the raycast to
start from.
2. Direction is the direction you want your raycsat to
go from center of your object.
3. maxDistance is the range you want your ray to go(mathf.infinty
will let it go to infinity).
Other than that we used out Hit
which tells what we Hit.
Step 3. Run Your Game
You can see whenever your player ray hits and other object the ray itself turns yellow and debug in console "Did Hit"
and when not hitting any other object it turns out to
white and debug in console "Did not Hit"
Let's do a simple change in our script and add a few
line of code.
Now when we run the game we have our own Law of
attraction.
If you Want to learn about How to Rayacst On UI. Please check my other blog Graphical Raycaster.
Link:Graphical Raycaster In Unity
If you Want to learn about How to Rayacst On UI. Please check my other blog Graphical Raycaster.
Link:Graphical Raycaster In Unity
This Blog is Open to edits and feedback.
Until Than Happy Codiiing!!!
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