Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded texture...
In any game it is
essential to have a user input to control the behavior of the player. A user
can give inputs either by keyboard, mouse or by touch.
So for a developer it is
essential to learn how to take the user input and manage your character behavior.
Today we are going to
learn about keyboard inputs-
Taking input from
keyboard is not that tuff all
we need to do is check if the user has pressed any key, if yes do certain
thing, as the user can press the key at any
point of time user inputs code are mostly written in update
method.
To start with
today's blog
1. Create a scene add a
cube and plane to it.
2. Write the following
script.
(Note the difference in GetKey, GetKeyDown and GetkeyUp).
All these are input
types while working with keyboard commands.
GetKey-Works till the user has pressed the key. (Runs
multiple times till the key is down).
GetKeyDown -Works only when a key is held down. (Runs
once when the key is pressed).
GetKeyUp-Works once the key is held up. (In easy
language when a key is released).
That's all for today this post is
open to edit and comment.
Comments
Post a Comment