Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded texture...
Statements-If, If else, If else If. In programming Conditional statements are used to specify conditions. This Conditions can be anything.Typically a condition is known when there are more than one ways to be selected on different different scenarios. For example- If you are trusty you will drink water and if you are not you want. IF Statement - If statement specifies a signal condition and if the condition is true than the following statements specified under if will be executed and if the condition is false they will not run. Syntax: If (condition) { //Statements…// } If else statement- If else statement is an extended version of if statement having extra clause else which is used to declare statements to be executed when the IF condition is false. Syntax: If (condition) { ...