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Unity Editor Window (Part 3)

Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting   Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded textures an

Need Of Scripting in unity. Types of language supported by unity.

In unity scripting is needed to give life to your object. Suppose you have a cat type object and you want to move it from one place to another or a car you want to move or want to open door of car all this type of things can be done with the help of scripts. All you have to do is write a code and attach that script to your object. Unity supports three programming language which are: c#, JavaScript and Boo. I am going to stick with C# as I am familiar to that language only and all my future post related to unity will be coded using C#. To create a script right click on project window click on create->C# script and after that give a name to your script after your script is created drag the script component to either on game object in hierarchy or to the game object inspector.,  Or select the object you want to add a script on and in inspector click on add component new script-> give name to your scr