Unity Editor Hello, Unity Dev’s I am back again with Part 3 of Creating custom editor window in unity. In today’s blog we will look around: “How to load Textures files from resource folder and create our buttons.” Step1. Gather some images related to the headers of our sub-toolbars or if you are good at photoshop create some, btw I have zero skills when it comes to photoshop so I am goanna gather images from internet. Once we have are images ready drag them into respected folder under root folder Resources. It will look something like this: Step2. Scripting Now we need to create a function which will be called once whenever we will switch from sub-tabs. Hmmmm, so how to do that!!! First create a function and name it as per your want’s I have named mine as: “MakeWindow” Then write down these lines: Create two variables a list: to store our loaded texture...
GetComponent<type>() In unity every Gameobject has some components attach to it.Components like gameobject’s- transform, image, text, collider, rigidbody, script. All these are components of a gameobject. To know the components attach to a specific gameobject just select the gameobject and in inspector all its components can be seen. Now how to use all this components using script. This can be achieved in many ways but the basic is using getcomponent<type>() function. Getting the Whole component Step1: Write the following code. Step2: Save the script head to unity, create a gameobject name finder and attach the script. You will notice that two dialog box will appear one with type meshrenderer and second as boxcollider. Play the game and you will notice that dialog box will be filled with the cube box collider and cube mesh renderer. Now we can play with this components and their properties. Let’s understand what jus...